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Stray inspired Neon Alley

This is my first complete environment project built entirely in Unreal Engine 5.6.
My goal was to craft a moody, cinematic atmosphere using UE5’s latest tools.

The project presented a technical challenge since my original file was corrupted, requiring me to rebuild the environment from scratch. This process allowed me to further refine the lighting, atmosphere, and storytelling elements.
During this project, I utilized:
Vertex Painting, Nanite, Niagara System, Dynamic Lighting & Volumetric Fog, Post Processing, Camera & Sequencer and In-engine rendering for the final presentation.
This project uses a mix of my own work and assets/textures sourced from Fab to help build the scene efficiently while focusing on lighting, atmosphere, and storytelling.

concept

concept

3ds max blockout

3ds max blockout

substance

substance

albedo

albedo

wireframe

wireframe